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My name is Hezekiah Gabaldón, here you can find more about myself, my projects, and my interests.

Resume
Projects
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Education

August 2022 - May 2024

Duke University, Durham NC
M.S. in Electrical & Computer Engineering

  • Quantum Computing Track
  • Full Tuition Scholarship
Overall GPA: 3.81

University of Texas, Dallas
B.S. Computer Science
Overall GPA: 3.985 (Summa Cum Laude)

August 2019 - May 2021

Relevant Coursework: Quantum Mechanics, Intro to Quantum Engineering, Microwave Circuits, Quantum Computing, Quantum Information Theory, Quantum Error Correction, Compiler Design, Numerical Data Analysis and Methods, Database Systems

Research and Work Experience

Duke Quantum Center
Software Engineer

December 2023 - August 2024
Durham NC

  • Developed a Python library to integrate state-of-the-art ion trap data from Sandia National Labs and generate voltage control solutions via polynomial basis regression satisfying the Laplace equation.
  • Reduced solution generation time from days to minutes by optimizing python inputs to Numpy and incorporating Numba to just-in-time compile the regression loops.
  • Re-implemented the regression in 3 languages to perform a comparative study of the runtimes, precision, and type-safety of Python vs Julia vs OCaml in order to aid system design choices.
  • Co-presented a poster titled “Control Infrastructure for Near-Term Long-Chain QCCD” at IEEE QCE 2023, demonstrating how the software integrates into a finite-state machine for scalable and rapid voltage control in quantum hardware.

Children’s Health Hospital
Software Engineer

Fall 2021
Dallas TX

  • Collaborated on the design and implementation of “Gamify Parks”, a Unity and C# mobile app developed with Children’s Health Hospital to promote physical activity and healthy habits among children.
  • Deployed the application on iOS and Android platforms, integrating augmented reality (AR) and GPS features.
  • Developed 2 games: Food Finder, an AR experience teaching nutrition, and Beacon Dash, a GPS-based game encouraging outdoor exercise.

Projects

CirQ-Nim

Summer 2022

  • Integrated the calling structure of CirQ into Nim to investigate adding compile-time checks and type assertions into quantum circuits.
  • CirQ calls leveraged Nim’s macro and abstract syntax tree inspection tools to generate a concise compile-time syntax that reflects quantum circuit designs.
  • Tested against example circuits such as super-dense coding, quantum teleportation, and the Deutsch–Jozsa algorithm.

Linux Daemon FMS

Spring 2021

  • Built signal-intercepting, subtask-spawning Linux daemon in C++ with TCLAP and Crypto++ for creating restorable backups on file edits within a specified directory with encryption support.
  • Added customization for further daemon tuning by incorporating an open source C++ library: rudeconfig.

Tiger Compiler

Spring 2021

  • Created the tiger compiler from scratch in SML as described in Andrew Appel’s ”Modern Compiler Implementation in ML”.
  • Implemented phases on lexing, parsing, type-analysis, IR generation, instruction selection, liveness and register allocation, and assembly execution.

Skills and Technical Knowledge

C, C++, Rust, Fortran, Julia, Python, Java, SQL, Haskell, OCaml, SML, Nim, PHP, Javascript
Git, Github, Docker, Linux, Emacs, Qiskit, CirQ

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Projects

This section highlights a collection of projects I've developed across various programming languages and areas of computer science. Each entry includes a brief description, implementation details, and, where available, a link (blue icons) to the project's GitHub repository.

Projects are organized by relevance and recency. Older or archived work may appear near the bottom of the page as I continue porting content that I have worked on and the new problems I undertake.


Legacy Website
  • PHP
  • Javascript
  • HTML
  • SQL
  • NginX
While this older site leans heavily on basic frontend structures, it represents my early efforts to communicate technical work online. I've historically prioritized backend and numerical computing, but I'm currently refining my frontend skills to better complement full-stack and scientific development workflows.
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Reflection

This section reflects the thoughtful advice of one of my mentors, Dr. Xiaobai Sun — one of the most outstanding instructors I've ever had — who encouraged me to document and share my intellectual journey.

Here, I explore the books that have shaped my thinking, the problems that have challenged my capabilities, and the broader landscape of computer science and quantum computing that continues to captivate me. Blue Icons are links to my notes / process tackling the problems.

Below you’ll find the most recent readings and problems I’ve tidied up for the world to see — along with a few active questions that have sparked my fancy. A backlog may also be available for older entries and ideas still in the process of finding their footing.


Game Physics
David H. Eberly

My interests have always revolved around development at the system level, numerical computing, and physics. Game physics offers an intersection, where I get to simulate dynamic behavior and explore the creation of interactive graphics grounded in complex physical principles.

Game Physics Cover